The Solid Senses exhibition at Ventura Lambrate displayed a line of marble furniture carved using modern technology. An initiative by Robot City, the Italian company worked the Carrara marble pieces with a machine army comprised of...you guessed it! Robots. The limited series of objects were designed by Italian personalities representing diverse generations including Cini and Stefano Boeri, Stefano Giovannoni, Alessandro Mendini and Paolo Ulian. Challenging tradition, form and function, the contemporary results of the collaborative project introduced ergonomics, innovation and personal style to the historical white material. Produced from a single block of quarried marble, weighing 38,750 tons, each object was robotically carved with supervision by skilled artisans.
Two flat slabs of stone were cut into concentric topographical sheets and then stacked to form 'Land', a bench designed by Paolo Ulian. 'Comb', the accompanying modular bookcase, embodies its title with a series of vertical grooves along its height. Removing the material without compromising its structural qualities, the piece is 1/3 lighter than a solid version. Modules can be dismantled to act as a bench or stacked to better suit the space.
Alessandro Mendini created a marble iteration of a chair he first conceived in 1978, generating a hyper-realistic appearance with surrealist results. Ornate trim of skulls and scrolls become accentuated in the blanched palette and more defined with cast shadows.
Reinterpreted from an earlier design of Cini Boeri, Architect Stefano Boeri rested a pane of glass atop a wavering marble base for "Tavolo Onda". The sophisticated combination intends to contrast the disorder of daily life which takes place on it.
Designer Stefano Giovannoni maintained his playful and child-like style for "Rabbit", crafting oversized bunnies which allow users to sit on their backs and lean against their ears for a back support. The "Rabbit Tree" gives the bunnies a natural setting, a table formed as a tree completes the set while crossing the boundary of utilitarian objects, forming a scene found in a forest.