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Hong Kong – Global leader in the emerging field of delivery-only kitchen space, Deliveroo is shaking off unsettling scenes of ‘dark kitchens’ and bringing its concept out into the …
Video games are becoming this generation’s entertainment venue of choice – and they also offer a solution for music events in the age of COVID-19.
Can stepping beyond – or into – the screen actually bring us closer together? A Frame Awards 2020 discussion dove in to the question. Watch it now.
With VR and AR technology increasingly accessible, the promise of the virtual office is now being realized. But how do you design for such a space?
A new generation of entertainment venues mediates between the public and private experience of VR, helping to overcome users’ embarrassment.
Tokyo – Designed by Domino Architects, the Kobelco Lab at the University of Tokyo is equipped to control a heavy crane located 800 km away.
London – Red Deer has created a Blade Runner-like space where VR fans can feel both privately at ease but enjoy the tech socially. Welcome to Otherworld.
Amsterdam – The May/June 2019 issue of Frame magazine reports on the human-centric focus of interior design, and how tech is transforming live music.
Copenhagen – At this year’s Copenhagen Documentary Film Festival, MBADV Studio flipped the cinema space on its head by way of a boundary-pushing furniture layout.
Amsterdam – At this year’s Frame Lab, Paula Strunden presented her virtual proposal of a home, featuring real-life components. Can this be adapted to the remote workplace?
Amsterdam – From February 20-21, our annual Frame Lab festival will provide a platform for forward-thinking innovators and brands to discuss the future of spaces.
Amsterdam – In an increasingly phygital world, Wieden+Kennedy's Department of New Realities' latest project for Moncler helps lay a path for retail's future.
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